I'm a noob to Unreal though, I've never played nor dealt with Unreal stuff ever before! and I'm still in the early "taking control" phase trying to learn the general structure currently my only weapons are Google, public tools, and some spare time to study in lower-level. To avoid poking the bear, the former is meant not to have any built files whatsoever (only base source + resource data (user shall build it by himself)), and the latter is meant to be packed into an installer that should only work if the user owns the original version (after all, I intend to keep it compatible with other languages, so the installer shall copy the voice/text files from user's version).
#Harry potter chamber of secrets pc game map install
The plan is to eventually release both the finalized source code, and a minimal install trying to emulate a hypothetical "release version" without dev tools nor any ScriptText at HGame.u This version should be capable of doing just everything the 2002 release does, if not more. (WIP These were the original icons and general design before EA asked the replacement you saw in the final version, I'm still determining whether should the styles be toggle-able or not because I don't want to get a C&D) As the days passed, I found myself adding widescreen support, fixing any of these "little details" I could catch, "fixing" the DEP-dependent crash, and even implementing some scrapped features (including but not limited to those cancelled by time constraints or EA's decisions such as the In-Game menu). Because the game is legally in a grey area, I took a little hobby for my spare time: Re-finish the game AGAIN (thus leaving a fully manageable source code), complete with a fast climbing feature, cutscene "skipper" and so on. A beta source code from Harry Potter 2 has been leaked recently.